A free week of money games for your whole school
Twenty money islands and the Detective Deck, for pupils aged 7 to 15. Ask for a code and every pupil and every teacher plays everything for a week, on the day you choose, with no pupil accounts and nothing to pay. Then one licence covers the whole school.
A money curriculum your pupils will ask to play
The Money Isles
Twenty islands in five seas, each its own game, in pounds: pocket money, saving, scams, loot boxes, borrowing, inflation, work, tax, trade, investing and pensions.
Money concepts
Every concept is listed in the syllabus beside the island and the game that teaches it, so you can plan a lesson around one island.
The Detective Deck
Nineteen cases on how to tell what is true: weighing evidence, spotting bias, resisting scams, keeping data private and checking before trusting.
Reward games
Ten games with no questions in them, for a break between lessons. Calm music stays off until someone turns it on.
- Unlimited pupils and teachers. One licence for the whole school, whatever its size.
- Levels and certificates. The Captain's Chart lays the islands and cases out as levels, with a certificate at each one.
- The syllabus, ready to print. Download the money syllabus (PDF): every island, every concept and the game that teaches it.
- Money adventures beyond the islands. A stall of their own in Business Bay, a harbour to ready on a budget before the Great Storm, and a market with not quite enough in the purse.
One price for the whole school
One payment covers every pupil and every teacher, on every device, until 31 December 2027. The rest of this year is free on top. After that the licence is £2,000 a year, and nothing renews by itself: about two months before the year ends we send the renewal invoice.
- What it would cost one child the other way. One-to-one tutoring through this syllabus would take about 80 hours a child; at £35 an hour that is about £2,800 for one child. One licence covers the whole school.
- A free week first. Every pupil and teacher, every game, for 7 days from the day you choose. Nothing to pay, nothing that renews, and the children's progress is kept on each device.
- Invoiced once a year. Pay by invoice or purchase order, within 30 days. No card is needed. No VAT is charged.
- No automatic renewal. About 60 days before the year ends we send the renewal invoice with the date and the price; unpaid, the licence simply lapses.
Nothing is sold to families today: parents join the waiting list for the family version.
Your school's free week, on the day you choose
Give us the school, your role and your email. The code arrives in your inbox straight away, one per school. Type it once on each device the children will use. Leave the start day blank and the week begins the first time the code is typed in; pick a Monday and it opens at 9 that morning and closes the following Monday at 8:59.
Already have the code?
Type it once on each device, here or on any game page when Captain Cleo asks. The device remembers it.
What the children get
- Every island and every case, every level, with its certificate.
- The reward games for a break between lessons.
- No accounts, no data. Open one link and play.
Ask for the invoice
One licence, the whole school, invoiced once a year. Give us the school and who the invoice goes to, with a purchase order number if you use one, and it follows by email, usually the same day. No card is needed and no VAT is charged.
Safe for a classroom by design
- No adverts, and nothing to buy inside a game.
- No pupil accounts and no pupil data. Pupils open one link and play. We never ask for a pupil's name or details.
- No chat with strangers. There is no chat and no online play with people they do not know.
- No live AI. Every character is scripted, and says the same thing every time.
- Progress stays on the device a pupil plays on, in that browser. It is not sent to us.
- No third-party trackers. We keep identifier-free counts of page views and games played, to improve the games.
Captain Cleo is not affiliated with the Department for Education. The money games teach how money works; they are not financial advice.
Questions schools ask
How many pupils does one licence cover?
Every pupil and every teacher in your school. There is no per-pupil charge and no limit on numbers.
How does the free week work?
Ask for the code above and it arrives by email at once. Type it once on each device. The week runs for seven days from the first time it is typed in, or from 9 o'clock on the day you chose. Nothing is paid and nothing renews.
How do we pay?
By invoice, paid by bank transfer or against a purchase order. Send the order above, or email us with "Order for your school", and the invoice arrives within 24 hours. The licence opens on the day the payment arrives, usually the same day as the transfer. No card is needed and no VAT is charged.
Does the licence renew by itself?
No. About two months before your year ends we send the renewal invoice with the date and the price. Pay it and the school carries straight on; leave it and the licence lapses at the end of the year. Nothing renews by itself and nothing needs cancelling.
What does it cost a family?
Nothing is sold to families today. Captain Cleo is in schools first; parents join the waiting list for the family version on the parents page.