Is it really safe?
Yes. No ads, no purchases inside games, no strangers, no online
multiplayer, no live AI, and no data harvesting. Progress is stored on your own device.
What ages is it for?
Roughly 5 to 15, matching the five bands on the front door. Younger children start with the play-first
maths and the early money islands. Older children have the deep money seas, the thinking adventures and Star
Voyager for Year 5 and beyond.
What happened to the AI world?
We retired it. It is honestly a better product
without it. Every piece was judged by what a child actually learns in it: the nine that teach real thinking
became the clear thinking work above, three became the online safety thread, one folded into the honesty
ideas the games already carry, and seven that were genuinely about how machines are built are archived. We
did not rename the archived ones to keep them on the shelf, and no AI ever talks to your child anywhere in
Captain Cleo.
What can we play right now?
The money world and the maths are built and playable
in full. The thinking adventures are built but not finished, and we say so above rather than counting them
as if they were. Everything is in a private family preview while we finish our launch checks, so it asks for
a family password until launch day.
When does it launch?
Captain Cleo sails on 14 September. The first cohort is 500
families, and that is genuinely all we take. Joining the list holds your place for the founding offer, which
is £49 for your first year and £99 a year after that.
Do I pay now?
No. Nothing charges today. You can take the free Future-Ready Check
and join the founding list, and you will know exactly what the offer is before anything opens.